The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. Richie out.System Shock 2 is a 1999 first-person action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. The question is: how do we do it? We can't send strike teams to disable the CPUs on those six floors, we can't even defend ourselves. If we could just shut down the CPUs on levels one through six then we could. We can't override him, he's keeping the codes from us. SHODAN's got complete control of the system. To find out what it is now, we'll have to shut down all those CPU's. SHODAN seems to be using the local CPU clusters on levels one through six to obscure the Systems Authorization Code. But the way things are now, we'll be lucky to just defend ourselves, much less send out strike teams to the CPU's.ĭifficulty 1 System Shock − Audio Log If the resistance could get people to the CPU rooms on levels one through six to shut them down, we might be able to find out what code digits we really need. Among the things he's using the local CPU clusters for, he seems to be rapidly changing the code, or moving it around in memory, or something. I can't override SHODAN's control of the systems. Difficulty 2 and 3 System Shock − Audio Log
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |